Game: LS 2011
Type: Others | scripts
Poster: [akuenzi]
Author(s): akuenzi
Creation date: (date unknown!)
Posted: 2026-10-13
Download count: 25
Filename: FS11_ForcePlow.zip
ID: 5532
In FS '17 the game introduced the forced need for plowing. If the player did not periodically plow, the yield would start to go down. We did not have this need prior to FS '17. Prior to FS '17 there is no yield hit regardless of whether the player ever plows or not. This mod for FS '11 forces the player to periodically plow fields.
This script is not implemented the same way that it was for FS '17. In FS '17, the map itself required another density file to record plowing activity or the lack thereof. To keep from having to set up a map in a special way, I wanted to have this script adaptable to any kind of map. The result admittedly doesn't look 'pretty.' When you see application of the script on fields, it has a 'blotching' effect. That said, it has the desired effect of taking out parts of the field over time so that the player is forced to eventually dig out the plow to keep the field viable. Once harvested, none of the blotch areas can be replanted until they are plowed.
Each night the script activates on the map and scans all fields that have been either cultivated or planted. If a field has been plowed, it is left alone. But if a field is in a cultivated or planted state, the script will randomly remove certain small areas of the field. In other words, it will remove the cultivated/planted texture, and it will force the player to plow the area before it can again be planted. It won't remove any unharvested crop from the area, so the player can still harvest it. Over succeeding days, these impacted areas will gradually make up a larger portion of the field.
If the map has dynamic foliages available, it will occasionally place some of these in the impacted areas. It could consist of rocks, bushes, grasses, weeds, etc. If the map has grass in it, occasionally grass will also be planted in these impacted areas. But not always. These additional effects are entirely at random, but they do add some additional color to the map.
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havlik82 commented at 2026/10/21 19:48:
Tak to je mazec!
akuenzi Mod poster (OP) commented at 2026/10/17 20:47:
The script takes into account the difficulty level being played. Harder difficulties result in more, and larger, areas being impacted by this script. The script is also adaptable to map size (regular, 4x, 16x, etc.). In the larger maps, the impact areas in the fields will likely be larger than they would on a standard map. In addition, the script is not applied within 5 meters of the map edge. Any field areas less than 5 meters from the edge of the map will not be impacted by this script.
During testing, for the most part, the areas impacting the fields did not impact the use of hired workers. In other words, a hired worker was still able to work just fine even in a field full of impact areas caused by the script.
The script is multiplayer compatible, so everyone's map should look the same once all syncing has taken place.
Happy plowing!