This is the first historical exporter we had back in 2020 for LS08. The originals were nowhere to be seen (really unfortunate) and so at that time a newcomer in our community took matters into his own hands. The Czacz V2 map and the harvest pack were lost and the idea was to recreate them, leading to the creation of this exporter, modified from the Blender 4.1.2 exporter for i3d 1.6. It is significantly limited by bugs in the code.
Limits:
-Only one object per export
-Solid shading (vertex normals don't work)
-Only one material per object